You've already, Lazur, used somehow a shortcut by using the handles effect and snapping to them, isn't it? This would increase productivity and let the fun of designing instead of struggling matching the mesh. Some options could be added as in Illustrator's Mesh Tormentor addin - double mesh nodes, half them, divide it by some nodes (even from the inner) etc. Inkscape would ask for two adjacent corners for squared mesh or center for the round mesh. You have some arbitrary shape, go to the mesh tool and select it, check on its options to match the chosen shape and try to create a squared or round mesh. Why creating a squared or round mask and struggle to match it to a shape (when a match is needed)? All the data is already there. Msdobrescu wrote:Why not starting from the path nodes (with their handles)? At least as an option? This would simplify the process, starting from a further step. Instead of creating a new path, it would create the mesh nodes and handles. Inkscape could "see" the object, and when you click on the canvas, somehow align the nodes and handles to the shape. I was wondering (earlier) if there would be any way to use that functionality. To my simple way of thinking, the Paint Bucket tool can "see" or detect either solid spaces or enclosed spaces. I was confused about msdobrescu saying click on a corner, and it made me think of the bounding box. There is no trivial solution nor is there an indication on the shape's structure once the "S"'s outer edges/strokes got converted to path in the original example.īy bending a shape with a mesh fill there is probably can be at least an indication of which node to be placed at which position. How would you match a mesh to an "X" or # shaped path? What if its a compound path like an "Ő"? Unlike this case, a match is never self explanatory. Lazur wrote:Feature requested is to automagically snap mesh edges&nodes on a preexisting path by one click.
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